The acorn's game — the sibling to Salmon Run. A cozy, no-fail
Takelma first-food harvest: you work the foodway as five felt little rites, and the
moon comes in fuller the better you tend the work. Here are the five screens, captured
from the build.
the way in
Acorn Moon
Tend the oak country. Bring the harvest in.
rite one
Gather the Fall
Beat the jays to the fallen acorns.
rite two
Crack & Winnow
Keep the good meats; let the shells and chaff blow past.
rite three
Grind the Meal
Work the pestle round the bedrock mortar until it runs fine.
rite four
Leach the Bitter
Sweep cool water through the meal until the bitter runs out and it turns sweet.
What it is
The other half of the paired first foods — acorn and salmon, the two subjects of this land's renewal.
Cozy, no-fail, read-aloud, for young children. No ads, no purchases.
A quiet learning engine underneath — oak & fire ecology, taught by doing.
What's built
The full five-rite foodway on real painterly scenes.
Forked from Return of the C'waam; its own standalone monorepo.
Every fact pinned to a public source register — nothing about ceremony invented.
What's next
The tend-the-savanna layer — cultural fire as the caretaker's gift.
The education screens, re-pointed onto the same engine.
The full flow wired end to end, then the iPad build.